Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Corrupted Carrier. When the Bloated Dead is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature poisoned by this effect can repeat the save at the end of each of its turns, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Corrupted Vengence. The Bloated Dead reduces itself to 0 hit points, triggering its Corrupted Carrier trait.
Feeding Frenzy. The Bloated Dead can use it's action to double its movement speed for 1 minute, after which time the Bloated Deads movement speed is cut in half of its original speed for 1 round.
Description
These undead humanoids roam the swampy marshes looking for anything with blood to devour, their insatiable hunger never ending. These undead walk with an uneven gait, seeming to limp along, but don't let this stride fool you, once a Bloated Dead finds a meal it will stop at nothing to devour it.
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