Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Corrupted Carrier. When the Bloated Dead is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature poisoned by this effect can repeat the save at the end of each of its turns, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Corrupted Vengence. The Bloated Dead reduces itself to 0 hit points, triggering its Corrupted Carrier trait.

Feeding Frenzy. The Bloated Dead can use it's action to double its movement speed for 1 minute, after which time the Bloated Deads movement speed is cut in half of its original speed for 1 round.

Description

These undead humanoids roam the swampy marshes looking for anything with blood to devour, their insatiable hunger never ending. These undead walk with an uneven gait, seeming to limp along, but don't let this stride fool you, once a Bloated Dead finds a meal it will stop at nothing to devour it.

Habitat: Urban

StrikerGames

Comments

Posts Quoted:
Reply
Clear All Quotes