Armor Class
16
Natural Armor + Dexterity
Hit Points
78
(12d10 + 12)
Speed
40 ft.
STR
16
(+3)
DEX
16
(+3)
CON
12
(+1)
INT
9
(-1)
WIS
13
(+1)
CHA
8
(-1)
Saving Throws
STR +7, DEX +7
Skills
Stealth +7
Damage Immunities
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Truesight 60 feet, Passive Perception 11
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Void Body. If a creature is grappled by the Chrono Void at the start of the creatures turn, that creature takes 16 Necrotic damage.
Actions
Multiattack. The Chrono Void makes two Absorb Attacks
Absorb. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 21 (4d8 + 3) Necrotic damage. On a hit the target makes a strength saving throw or becomes grappled.
Description
A gelatinous creature that lives and travels in the stream of time.
Comments