Medium Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 37 (5d10 + 10)
Speed 60 ft., Walk 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +7, Stealth +6
Damage Resistances Fire
Senses Blindsight, Passive Perception 13
Languages Common Knows basic Common and Qunari. Knows basic Qunari and Common.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell.  The wolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.  The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) fire damage.  If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Fire Breath (Recharge 4-6).  The wolf exhales a 15-foot cone of fire.  Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Chaos Hussars are large animals (medium size) whose species resemble large winged wolves.  These creatures are fierce predators, larger than oxen, and even faster than wolves.  The Qunari could never tame them, but the Hisseraari have been doing as such for generations, each pup hand raised by young Hissera and bonded to them for life.  It is said the day a Hisseraari's Hussar dies, is the herald to the end of their own life.

Habitat: Mountain

Frankly

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