Armor Class
10
(hide armour)
Hit Points
59
(7d10 + 21)
Speed
30 ft.
STR
19
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
15
(+2)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Giant, Sylvan Common, Giant, Sylvan
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The Child Ogre Mage's innate spellcasting ability is Charisma (spell save DC 13). The Child Ogre Mage can innately cast the following spells, requiring no material components:
At will: darkness, prestidigitation
1/day each: burning hands, mage armor, thunderwave, witch bolt
(AC 15 with mage armour)
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
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