Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (Scale Armour, shield)
Hit Points 18 (4d6)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
23 (+6)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. Crimoil can take the Disengage or Hide action as a bonus action on each of its turns.

King of the Edgelord's. Crimoil is the king of the Edgelord's tribe, the Edgelord's are a known as a particularly edgy tribe known for saying many thing's to illicit a reaction, Crimoil must make a remark to illicit a reaction from any creature he interact's with, if the creature reacts he gets +2 to his initiative if combat ensues.

Beastmaster. Crimoil was a beastmaster before he was king, he has many pet's varying from cute little rabbit's all the way to a mighty Displacer Beast, the Beast is always by his side and Crimoil has named it Zazu, Crimoil has taught the pet's he owns to understand his command's and has taught them to confirm they understand his command's.

Illicit Reaction. Crimoil can cast Vicious Mockery  with no component material's using charisma as his spellcasting stat.

Actions

Vicious Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.

+1 Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 16 (2d6 + 8) piercing damage.

 

Legendary Actions

Crimoil can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Crimoil regains spent legendary actions at the start of its turn.

Beast Command. Crimoil order's his pet to attack a target, the pet moves up in the initiative order to go next but does not get it's turn in standard initiative order, the initiative order returns to normal after the round end's.

Quick Shot. Crimoil makes a Shortbow attack with disadvantage.

Ambush. Crimoil makes a hide action.

Description

Crimoil is the king of a large Goblin Tribe named the Edgelord's  while not very popular among their kind they are feared as they number well over 1000 goblin's all living in caves leading into the underdark.

Crimoil is also well known throughout the goblin race as a terrifying Beastmaster due to his beloved Displacer Beast Zazu which is fiercely loyal to it's master, he takes great pleasure in watching his pet "play" with prisoner's by dropping them into a labyrinth allowing his zazu to terrify them before she eat's them.

Crimoil's tribe act's as sellsword's and bandit's at the same time willing to work for anyone and then simultaneously just as happy to rob those employer's before during or after their employment.

Crimoil is a stalwart worshipper of the Dragon God Ghadfaron offering treasure and loot to the god upon completion of every job or expedition.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Reymunon

Comments

Posts Quoted:
Reply
Clear All Quotes