Large Monstrosity, Neutral Evil
Armor Class 16 Natural Armour
Hit Points 135 (10d20 + 25)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
7 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +8
Skills Perception +6, Stealth +6
Damage Immunities Cold
Senses Passive Perception 16
Languages Common, Giant, Winter Wolf
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) piercing damage.  If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.


Cold Breath (Recharge 4-6).
 The wolf exhales a blast of freezing wind in a 25-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 24 (6d8) cold damage on a failed save, or half as much damage on a successful one.

 
 

 

Description

Every group of winter wolves must have an alpha, a member stronger than the others, the one who protects the pack. The alpha winter wolf would give its life to protect the members of its pack.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2020 9:36:51 PM
4
0
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Coming Soon

Habitat: Arctic

AerosLoxodon

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