Large Fiend (Demon), Lawful Evil
Armor Class 11 Natural Armor
Hit Points 108 (12d12 + 36)
Speed 5 ft., Walk 40 ft.
STR
20 (+5)
DEX
7 (-2)
CON
16 (+3)
INT
5 (-3)
WIS
3 (-4)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Wind-Up. Before the Asylum Demon makes an attack with it's Maul, it winds its weapon back preparing the attack. A player may use their reaction to make a DC12 Dexterity saving throw on success they may move 5 ft away from the Asylum Demon

Brute. A melee weapon deals one extra die of its damage when the Asylum Demon hits with it (included in the attack).

Actions

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  14 (3d6 + 5) Bludgeoning damage. 

Booty Slam. The Asylum demon lifts itself with its tiny wings on its back All creatures within 5ft of the Asylum demon must make a DC13 Dexterity saving throw or suffer 1d8 Bludgeoning damage. if the save is failed by 5 or more they would suffer 2d8 instead. 

Legendary Actions

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Description

The Asylum Demon was created by the Bed of Chaos and ensures that only the most powerful Undead are able to escape the Northern Undead Asylum. It is first encountered when approaching the graveyard at the Undead Asylum whereupon it jumps down from the roof of the building to attack the player.

The Asylum Demon was likely put in place by Gwyn and his descendants to test any Undead who would hope to escape the Asylum. Gwyn and his descendants do not want just any Undead to escape, they want a powerful Undead who would be able to replace Gwyn as fuel for the fire.

Prunk44

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