Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Any four languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): hold person, mirror image, misty step

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, banishment

5th level (2 slots): cone of cold, scrying

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Full-fledged members of the Ymano Arcane Academy can often be found tutoring Academy Novices when not locked away in the Academy's vast library or in their own private workspaces studying and practicing their magic.

Good-aligned Academy Mages are sometimes called upon by officials and nobles of Harmony and beyond to provide information and advice, while those with a more evil bent secret themselves away in isolation to perform their unsanctioned research without the interference of their superiors at the Academy.

Monster Tags: NPC

Habitat: Urban

Chiptacular

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