Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): hold person, mirror image, misty step
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, banishment
5th level (2 slots): cone of cold, scrying
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Full-fledged members of the Ymano Arcane Academy can often be found tutoring Academy Novices when not locked away in the Academy's vast library or in their own private workspaces studying and practicing their magic.
Good-aligned Academy Mages are sometimes called upon by officials and nobles of Harmony and beyond to provide information and advice, while those with a more evil bent secret themselves away in isolation to perform their unsanctioned research without the interference of their superiors at the Academy.
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