Armor Class
12
(Natural armor)
Hit Points
6
(2d4)
Speed
30 ft., Swim 30 ft.
STR
12
(+1)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
9
(-1)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Cliessid
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
The amphibious Cliessid are small, shelled humanoids with pincers in place of hands, three thick toes on each leg in a Y-shape, and a mass of writhing tentacles in place of a head. They stand no taller than a man’s knee. Cliessids live in sluggish rivers, shallow streams, stagnant ponds, and sewer systems, and can move as fast in, or under, the water as on land. Some cities have imported and domesticated these creatures for use in sewer maintenance, but with mixed results, for cliessids are viciously hostile to any who invade their territory.
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