Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Magic Resistance. The clockwork kraken has advantage on saving throws against spells and other magical effects.
Independent Claws. The owlbear has two claws, each of which is treated as a Small creature, moves independently on the construct’s turn, and has a flying speed of 40 feet. The owlbear’s senses operate through its claws as well as its main body. Each claw can be attacked independently, with damage dealt to claws applied to the owlbear’s hit point total. A claw is destroyed if it takes more than 10 damage.
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Description
Created by the legendary inventor Kwalish, a clockwork owlbear resembles an owlbear made from various metal gears and plates.
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