Large Construct, Unaligned
Armor Class 19 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +5
Skills Perception +3
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Magic Resistance. The clockwork kraken has advantage on saving throws against spells and other magical effects.

Independent Claws. The owlbear has two claws, each of which is treated as a Small creature, moves independently on the construct’s turn, and has a flying speed of 40 feet. The owlbear’s senses operate through its claws as well as its main body. Each claw can be attacked independently, with damage dealt to claws applied to the owlbear’s hit point total. A claw is destroyed if it takes more than 10 damage.

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

Created by the legendary inventor Kwalish, a clockwork owlbear resembles an owlbear made from various metal gears and plates.

Monster Tags: construct

coolthing

Comments

Posts Quoted:
Reply
Clear All Quotes