Cunning Action. On each of its turns, the Arcane Trickster can use a bonus action to take the Dash, Disengage, or Hide action.
Spellcasting. The Arcane Trickster is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell atacks). The Arcane Trickster has the following wizard spells prepared:
Cantrips (at will): light, mage hand, minor illusion, thunderclap
1st level (4 slots): disguise self, magic missile, shield
2nd level (3 slots): hold person, invisibility, flaming sphere, misty step
3rd level (2 slots): counterspell, fireball, major image
Sneak Attack. Once per turn, the Arcane Trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack role, or when the target is within 5 feet of an ally that isn't incapacitated and it doesn't have disadvantage on the attack role.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Uncanny Dodge. When an attacker that the Arcane Trickster can see hits it with an attack, the Arcane Trickster can use its reaction to halve the attack’s damage.
-
View User Profile
-
Send Message
Posted Oct 14, 2021Gonna use these guys to kidnap and kill a partymember
-
View User Profile
-
Send Message
Posted Oct 15, 2021I was just thinking something of the same. Going for a Joker style villain that thrives in trickery and forces his opponents to play his little games.