Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather armor)
Hit Points 48 (8d8 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +7, INT +5
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 16
Languages Common, Thieves Cant plus any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cunning Action. On each of its turns, the Arcane Trickster can use a bonus action to take the Dash, Disengage, or Hide action.

Spellcasting. The Arcane Trickster is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell atacks). The Arcane Trickster has the following wizard spells prepared:

Cantrips (at will): light, mage hand, minor illusion, thunderclap

1st level (4 slots): disguise self, magic missile, shield

2nd level (3 slots): hold person, invisibility, flaming sphere, misty step

3rd level (2 slots): counterspell, fireball, major image

Actions

Sneak Attack. Once per turn, the Arcane Trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack role, or when the target is within 5 feet of an ally that isn't incapacitated and it doesn't have disadvantage on the attack role.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

Reactions

Uncanny Dodge. When an attacker that the Arcane Trickster can see hits it with an attack, the Arcane Trickster can use its reaction to halve the attack’s damage.

Monster Tags: NPC

Habitat: Urban

farlet10

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