Legendary Resistance (2/Day). If the rock troll fails a saving throw, it can choose to succeed instead.
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or poison damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its greatclub.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage.
This rock troll can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rock troll regains spent legendary actions at the start of its turn.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage.
Description
Bishakka is a Mountain Rock Troll Matron, mother of the great rock trolls of this region and warlord to the common trolls of the nearby swamps and marshes. Although most trolls are still solitary creatures when they are called to action to serve Bishakka, they consider this an honor as she rewards the faithful and brutalizes the unworthy. Around her mountain home Bishakka has a small legion of hobgoblins that serve her faithfully, her Rockguard. They setup up barricade and fortifications around the mountain passes and attack any travelers that can't pay Bishakka's troll tolls.
Much larger than common trolls; standing at at least 11 feet tall and they are much more ravenous. They have dark grayish green skin which looks like the stones they live near. Their skin is embedded with hard chucks of rock and other minerals which they use as protection and camouflage. Only acid and poison can arrest the regenerative properties of this troll’s flesh. It's hardy stoney flesh makes it resistant to fire, the usually enemy of a troll. It's tough thick rocky hide deflects most attacks and also resists attacks from non-magic piercing blades but can still feel the full might of bludgeoning weapons.
Previous Versions
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5/16/2020 4:10:06 AM
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15
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5
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Coming Soon
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