Large Humanoid (Any Race), Chaotic Evil
Armor Class 16 (plate)
Hit Points 81 (10d12 + 16)
Speed 25 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +7, INT +4
Senses Passive Perception 8
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shadow Step. The Plague Knight can cast misty step as a bonus action every turn

Actions

Multiattack. The knight makes two actions.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Spell Casting.  The Plague Knight can cast the following spells 2 times a day each using his intelligence: 

  • "Blindness/Deafness" at level 2
  • "Ray of Enfeeblement" at level 2
  • "False Life" at level 4

 

Description

The Plague Knight terrorizes villages making a  single Draugr then getting out of dodge. He wears armor the colour of rust that rises into spiked shoulders with a helm in the shape of a Plague Doctors mask. His armor is inscribed with dwarvish runes. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2020 7:49:05 AM
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Coming Soon

Monster Tags: humanoid

Habitat: Urban

Kippy9872

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