Medium unknown, Unaligned
Armor Class 16 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Misty Step"reflavored" (3/long rest). The warrior disappears into a pillar of flame and teleports upto 30 feet the warrior can see

Nova(1/long rest). AOE spell attack:  As an action the warrior makes projects flame outwards and damages any targets within a 10 feet radius. targets hit makes a dex save with a dc of 16, on failed save the targets take (8d6) fire damage and half on success.

Wall of Fire(1/long rest). As an action the warrior strikes the ground and dashes forward to create a wall of fire in its path and it is 20 feet high wall or the warrior can also strike the ground to make a ring of fire which is 30 feet in diameter. targets who enter the wall or end its turn in it take 4d8 fire damage

Immolate(1/long rest). Spell attack: As an action the warrior can create pillar of flame under a target within 30 feet, the creature target must make a dex save with a dc of 16 or take 4d8 fire damage and stunned however if it saves it only takes half and will not be stunned. if the target is stunned within 5 feet of the warrior it can choose to grab and throw the target within 30 feet dealing an extra 2d10 bludgeoning damage.

Actions

Multiattack. The warrior makes two melee attacks with its sword.

Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:  (1d10 + 7) slashing damage + (2d8) Fire damage.

Pyromancy. The warrior can make the following attacks

Firebolt. Ranged spell attack: +8 to hit, range 120 ft., Hit (2d10 + 5)

 

Reactions

Parry. When the warrior sees an attack that would hit it can add 4 to its ac for that attack, the warrior must see the creature making the attack role.

Counter. when an melee attack fails to hit the warrior it can make a melee attack if the target  is within the range of its melee weapon.

NepityNepNeps

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