Multiattack. The captain makes three melee attacks: two with its longsword and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
Blade Barrage(1/short rest).The bandit leader leaps into the air and throwing daggers within 20 feet around it, the bandit leader targets may target upto 6 targets each target makes a dex save dc 13, on failed save targets takes (4d4 + 16) piercing damage half on success
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Counter. when an attack fails to hit the leader may make use its reaction to strike the enemy who failed to hit the leader.
Retaliation(Flintlock pistol) - After an enemy attack roll has been made make a ranged attack with a Flintlock pistol . +5 to hit, range 30/120 ft. Hit: 5 (1d8 + 3) piercing damage, improved crit.
Retaliation(longsword) - After an enemy attack roll has been made make a melee attack with a longsword. +6 to hit, reach 5 ft., hit (1d8 +4)
Previous Versions
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5/16/2020 9:59:10 AM
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18
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9
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Coming Soon
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