Large Fiend (Demon), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft., Fly 20 ft.
STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +4, WIS +4, CHA +2
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The drow’s spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: darkness

1/day each: see invisibility, telekinesis

 

Actions

Multiattack. The arauk makes two spear attacks

Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) piercing damage.

Flame Breath (Recharge 6). The arauk exhales a 15ft cone of fire. Each creature in that area must make a DC 13 Dexterity saving throw or take 3d6 damage, or half damage on a success.

Demonic Gate (1/Day). The arauk has a 10% chance to summon in another arauk. 

Description

Arauk demons have heads resembling that of a horsefly and legs like a goat’s; the demon’s hair-covered torso is human, but with four arms. They have bat-like wings, but they are slow and clumsy fliers. 

Monster Tags: Demon

Weeou

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