Stay In the Darkness: You are able To damage a Shadow Titan with a source of bright light, if the Shadow is in the bright lights radius it takes 8d12 damage.
Shadow Invisibility: As long as the Shadow Titan is in Darkness or dim light it's invisible.
Death party: When the shadow Titan dies it summons 40 skeletons.
A shadow Titan can attack once
Eat soul.ranged Weapon Attack: +9 to hit, range 15 ft., 1 target. Hit: (18d12 + 7) psychic damage.
Death's hands.melee Weapon Attack: +4 to hit, reach 40 ft., 2 targets. Hit: (17d12+3) necrotic damage.
Control Mind: If a NPC/PC comes 20 ft. within the Shadow Titan the titan can take control of them on a DC 14. On a success the titan get's to take that characters turn as them, on fail nothing happens. After the titan has used their turn the NPC/PC can try to resist the mind control with a DC 14 con. check. On a save the NPC/PC now gets to take it's own turn and is immune to it for the next 24 hours, on a fail the mind control continues.
Bone bodyguard: Whenever an PC or NPC attacks the titan the titan summons a skeleton for each 10 damage it took.(minimum of 1)
Rise The Fallen (Costs 2 Actions). The Shadow Titan summons 5 skeletons for each Character in the party. As long as those skeletons are on the field the Shadow Titan can't be attacked.
Strong wind(costs 1 action). All Creatures and Characters in front of the titan are blown back 25 ft. All medium or smaller creatures/characters fall prone and take 1d4 piercing damage from the bones.
Eat a hero(costs 3 actions). If a character is unconscious or has 0 hitpoints, and there within 30 ft. of the titan, the titan can eat there body and go back to full hitpoints. The character can only be revived if the shadow titan is destroyed.
Description
A Shadow Titan is born from the darkness of the world, and any hero trying to beat it will be gulped down in a second.
Lair and Lair Actions
A Shadow Titan lives in a extremely dark cave Covered with thousands of thousands of bones. (The bones are Rough terrain)
On initiative count 20 (losing initiative ties), the Shadow Titan takes a lair action to cause one of the following effects; the Shadow Titan can’t use the same effect two rounds in a row:
- The Shadow titan commands 2 Skeletons to distract/fight each Character
- The shadow Titan can cast Chill Touch as if he was 17th level but the range is his entire Lair
Regional Effects
The region containing a legendary Shadow Titan's lair is a Very dark,and magical cave, which creates one or more of the following effects:
- The lighting is Darkness and even Characters and monsters with darkvision can't see without a source of light
- The range of dim and bright light from a spell, torch, lamp, ETC. is halved
If the shadow Titan dies, these effects fade over the course of 10d20 days
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