Hold Breath. The calapes can hold its breath for 30 minutes.
Pack Tactics. The calapes has advantage on an Attack roll against a creature if at least one of the calapes' allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Rip and tear. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by another calapes. Hit: (3d8 + 3).
Description
Calapes are a mammalian creature carnivore similar in size and shape to a crocodile but with fur. Like a crocodile they sit and walk low to the ground but can extend their legs when they want to and break into a sprint, when they do their mammalian genealogy becomes much more apparent and they can move at terrifying speed.
Though the way they hunt also bares certain similarities to crocodiles they are much more cunning and often hunt in packs. Their food of choice is fish but they will often feed on other mammals and reptiles too.