Small Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 54 (8d6 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +5, CON +5, WIS +3
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

 

Actions

Actions. The devil can take one of the following actions on its turn.

Golden Fiddle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit (1d6 + 3) psychic damage. This is counted as a magical weapon for the sake of overcoming resistances. 

Innate Spellcasting. Cleetus's spellcasting ability is Charisma (spell save DC 20). The devil can innately cast the following spells, requiring no material components:

3/day: Otto's Irresistible Dance, Dissonant Whispers

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2020 12:49:45 AM
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Monster Tags: Devil

DarkTaiga

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