Armor Class
17
(natural armor)
Hit Points
54
(8d6 + 16)
Speed
30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
14
(+2)
WIS
12
(+1)
CHA
18
(+4)
Saving Throws
STR +5, CON +5, WIS +3
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Actions. The devil can take one of the following actions on its turn.
Golden Fiddle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit (1d6 + 3) psychic damage. This is counted as a magical weapon for the sake of overcoming resistances.
Innate Spellcasting. Cleetus's spellcasting ability is Charisma (spell save DC 20). The devil can innately cast the following spells, requiring no material components:
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/17/2020 12:49:45 AM
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5
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0
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Coming Soon
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