Large Humanoid (Warforged), Lawful Evil
Armor Class 21 (plate)
Hit Points 90 (10d10 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +6, WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened.

Armour Spikes. Any enemy successfully grappled by a Warforged Juggernaut takes 1d8 piercing damage from its armour spikes. 

Actions

Multiattack. The knight makes three melee attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Claws. Unarmed Weapon Attack. +7 to hit, reach 5ft., one target. Hit: 9 (1d8+4) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Warforged Juggernauts served as heavy shock troops during the Last War, and now serve as the elite bodyguards of the Lord of Blades. They wear adamantium full plate covered in sharp spikes.

Monster Tags: NPC

Habitat: Urban

ducaillard

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