Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 None
Hit Points 34 (5d12 + 8)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +6
Skills Intimidation +2, Survival +1
Damage Resistances Poison
Condition Immunities Frightened
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 13
Languages Common, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Action Surge.  Burpsneeze can push himself beyond his normal limits for a moment.  On his turn, he can take one additional action.

Once he uses this feature, he must finish a short or long rest before he can use it again. 

Dark One's Blessing.  If Burpsneeze reduces a hostile creature to 0 hit points, he gains 15 temporary hit points.

Devil's Sight.  Burpsneeze can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Evasion.  If Burpsneeze is subjected to an effect that allows him to make a Dexterity saving throw he only takes half damage on a fail and no damage on a success.

Feral Instinct.  If Burpsneeze is surprised at the beginning of combat and isn't incapacitated, he can act normally on his first turn, but only if he enters a rage before doing anything else on that turn.

Fury of the Small.  When Burpsneeze damages a creature with an attack or a spell and the creature’s size is larger than his (small), he can cause the attack or spell to deal extra damage to the creature.  The extra damage equals his level (5).  Once he uses this trait, he can’t use it again until he finishes a short or long rest.

Nimble escape.  Burpsneeze can take the Disengage or Hide action as a bonus action on each of his turns.

Pack Tactics.  Burpsneeze has advantage on an attack roll against a creature if at least one of the goblin's bestial allies is within 5 feet of the creature and the beast isn't incapacitated.

Unarmed Defense.  While he is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

Actions

Multiattack.  Burpsneeze makes two dagger attacks.

Always Watching.  When Burpsneeze has at least 4 allies within 20 feet of him, he can use a bonus action to make a Perception check on their turn.

Dagger 1 Handed.  Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage. 

Dagger 2 Handed.  Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage. 

Heavy Crossbow.  Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

On the March.  Burpsneeze can take the Disengage action as a bonus action on each of its turns.

Pile on!!  If Burpsneeze is attacking a creature with another goblin.  He and the other goblins can jump onto the creature to effectively swarm it.  Up to 5 small creatures may "Pile on" in a creature's square.  The creature must make a DC 13 Strength saving throw or take 8d6 bludgeoning damage while the swarm attacks.  All goblins that are swarming give up their action but can use a reaction, object interaction, bonus action, or second action if they have one.  On a creature's saving throw, if they are successful, the creature takes half damage.

Power Attack.  When Burpsneeze makes a melee attack, before he makes the attack roll, he can choose not to add his proficiency bonus to the attack roll.  If the attack hits, he adds his proficiency bonus to the attack's damage. 

Rage.  In battle, Burpsneeze fights with primal ferocity.  On his turn, he can enter a rage as a bonus action.

While raging, Burpsneeze gains the following benefits if he isn't wearing heavy armor:

  • He has advantage on Strength checks and Strength saving throws.
  • When he makes a melee weapon attack using Strength, he gains a bonus to the damage roll that increases as he gains levels, similar to a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • He has resistance to bludgeoning, piercing, and slashing damage.

Burpsneeze's rage lasts for 1 minute.  It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then.  He can also end his rage on his turn as a bonus action.

Once Burpsneeze has raged 3 times, he must finish a long rest before he can rage again.

Reckless Attack.  Burpsneeze can throw aside all concern for defense to attack with fierce desperation.  When he makes his first attack on his turn, he can decide to attack recklessly.  Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn.

Taunt.  Burpsneeze can use a bonus action on his turn to target one creature within 30 feet of him.  If the target can hear Burpsneeze's taunts, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Burpsneeze's next turn.

Weapon Hoarder.  Burpsneeze has a heavy crossbow and at least ten knives stored, it takes one object interaction for them to draw and switch weapons.

Reactions

Battle Cry.  As a reaction, Burpsneeze lets out a wild cry inciting followers and friendly creatures within range who can see or hear him to gain a +5 bonus to attack rolls & saving throws for the duration of 1 hour.  A creature can only benefit from one Battle Cry at a time and do not stack.  He must finish a short or long rest before he can battle cry and receive its effects again. 

Parry.  Burpsneeze adds 2 to his AC against one melee attack that would hit him.  To do so, he must see the attacker and be wielding a melee weapon.

Skirmisher.  Burpsneeze is difficult to pin down during a fight.  He can move up to half his speed as a reaction when an enemy ends its turn within 5 feet of him.  This movement doesn’t provoke opportunity attacks.

Uncanny Dodge.  When an attacker that Burpsneeze can see hits him with an attack, he can use his reaction to halve the attack’s damage against himself.

Uphold the Resistance.  Burpsneeze can deal an extra 2d6 damage to a creature he hit with a weapon attack if that creature is within 5 feet of an ally that isn’t incapacitated. He can use this trait only once per combat.

Description

Ability Score Increase.  Burpsneeze's Strength score increases by 2, and his Constitution score increases by 1.

Age.  Goblins reach adulthood at age 8 and live up to 60 years.

Gender.  Male

Alignment.  Neutral Evil, as he cares only for his own needs. 

Size.  Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds.  Burpsneeze's size is Small.

Frankly

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