Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (Blackened Leather)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +6, INT +3
Skills Stealth +6
Damage Resistances Poison
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Assassinate.  During Crabapple's first turn, she has advantage on attack rolls against any creature that hasn't taken a turn.  On any successful hit, it is considered a critical hit.

Assassin's Mark.  Crabapple gains a cumulative +1 to attack each round that the assassin continues to attack the same target.  If she attacks a different creature, she loses the bonus and restarts the count.

Evasion.  If Crabapples is subjected to an effect that allows her to make a Dexterity saving throw to she only takes half damage on a fail and no damage on a success.

Fury of the Small.  When Crabapples damages a creature with an attack or a spell and the creature’s size is larger than hers (small), she can cause the attack or spell to deal extra damage to the creature.  The extra damage equals her level.  Once she uses this trait, she can’t use it again until she finishes a short or long rest.

Nimble escape.  Crabapples can take the Disengage or Hide action as a bonus action on each of her turns.

Pack Tactics.  Crabapples has advantage on an attack roll against a creature if at least one of the goblin's bestial allies is within 5 feet of the creature and the beast isn't incapacitated.

Reliable Talent.  Crabapples has refined her deception skills until near perfection.  Whenever Crabapple makes a deception check, she can treat a d20 roll of 9 or lower as a 10.

Sneak Attack.  Once per turn, Crabapples deals an extra 2d6 damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Crabapples that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Stroke of Luck.  Crabapples has an uncanny knack for succeeding when she needs to.  If her attack misses a target within range, she can turn the miss into a hit.  Alternatively, if she fails an ability check, she can treat the d20 roll as a 20.

Once Crabapples uses this feature, she can’t use it again until she finishes a short or long rest.

Survivalist.  Crabapples has proficiency in Nature and Survival skills.  Her proficiency bonus is doubled for any ability check she makes that uses either of those proficiencies.

Actions

Multiattack.  Crabapples makes two dagger attacks.

Always Watching.  When Crabapples has at least 4 allies within 20 feet of her, she can use a bonus action to make a Perception check on their turn.

Cunning Action.  Crabapples is quick thinking and has the agility to allow her to move and act quickly.  She can take a bonus action on each of her turns in combat.  This action can be used only to take the Dash, Disengage, or Hide action.

Dagger.  Melee Weapon Attack: +6 to hit, one target. Hit:  1d4 +4 piercing damage and the target must make a DC 15 Constitution saving throw, taking 4d6 poison damage on a failed save, or half as much damage on a successful one.

Hide in Plain Sight.  Crabapples can spend 1-minute creating camouflage for herself. She must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create her camouflage.  Once Crabapples is camouflaged in this way, she can try to hide by pressing herself up against a solid surface, such as a tree or wall, that is at least as tall and wide as she is.  She gains a +10 bonus to Dexterity (Stealth) checks as long as she remains there without moving or taking actions.  Once she moves or takes an action or a reaction, she must camouflage herself again to gain this benefit.

Reactions

Redirect Attack.  When a creature Crabapples can see targets it with an attack, she then chooses another goblin within 5 feet of it.  The two goblins swap places, and the chosen goblin becomes the target instead.

Skirmisher.  Crabapples is difficult to pin down during a fight.  She can move up to half her speed as a reaction when an enemy ends its turn within 5 feet of her.  This movement doesn’t provoke opportunity attacks.

Uncanny Dodge.  When an attacker that Crabapple can see hits her with an attack, she can use her reaction to halve the attack’s damage against herself.

Description

 

Ability Score Increase.  Crabapples' Dexterity score increases by 2, and her Constitution score increases by 1.

Age.  Goblins reach adulthood at age 8 and live up to 60 years.

Gender.  Female

Alignment.  Neutral Evil, as she cares only for her own needs. 

Size.  Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds.  Crabapples' size is Small.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2020 8:32:09 PM
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1.0
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5/17/2020 2:22:09 AM
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2.0
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5/17/2020 4:10:30 AM
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0
3.0
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Frankly

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