Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear cleric surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Circle of Mortality. When the bugbear grave cleric would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, it instead uses the highest number possible for each die.
Eyes of the Grave. As an action, the bugbear grave cleric can open its awareness to magically detect undead. Until the end of its next turn, it knows the location of any undead within 60 feet of it that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell it anything about a creature’s capabilities or identity.
Spellcasting. The bugbear grave cleric is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The bugbear grave cleric has following cleric spells prepared:
Cantrips (at will): spare the dying, light, sacred flame, resistance
1st level (3 slots): bane, false life, cure wounds
Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (2d4 + 2) piercing damage in melee or 4 (1d4 + 2) piercing damage at range.
Description
Bugbear grave clerics are hairy goblinoids born for battle and mayhem. Yet they survive not though war, but by knowledge of death.
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