Gargantuan Celestial (Inevitable, Titan), Any Alignment
Armor Class 17 Plate
Hit Points 300 (12d20 + 60)
Speed 45 ft., Walk 30 ft.
STR
18 (+4)
DEX
5 (-3)
CON
10 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws INT +12
Damage Resistances All
Senses Tremorsense, Passive Perception 12
Languages Celestial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divinity of Death. Cataclysm of Worlds rips a gateway into the fabrics of reality, tentacles pour out and drag anything within 20ft into the gateways, transporting the victims straight to hell... 

Spellcasting. Cataclysm of Worlds is a 20th-level spellcaster. Its spellcasting ability is 20. Cataclysm of Worlds has following Wizard spells prepared:
9th level (5 slots): Meteor Swarm, Time Stop, Gate, Prismatic Wall, Imprisonment 

Actions

Multiattack. Cataclysm of Worlds makes five attacks with its claws, dealing 8d12 to one target

Claws. Melee Weapon Attack: +6 to hit, reach 15ft., two targets. Hit: 68 (8d12 + 8) Slashing damage. 

Tail. Melee Weapon Attack: +5 to hit, reach 30ft, one target. Hit 68 (8d12+8) Blunt damage. 

Celestial flames. RangedWeapon Attack: +8 to hit, range 60/120 ft., one target. Hit: # (12d12 + 10) Fire damage. Lights victim on fire for 1d4 turns, dealing 2d8 damage each turn.

Reactions

Sure-Footed. The accolade has an advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Divine Awareness. Cataclysm of Worlds knows if you lie.

 

Legendary Actions

it can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. regains spent legendary actions at the start of its turn.

 Teleport (Costs 2 Actions). He magically teleports, along with any equipment it is wearing or carrying, up to 500 feet to an unoccupied space it can see.  

Mind Control (Costs 3 Actions). Cataclysm of Worlds targets one creature it can see within 20 feet of it. If the target can see it, the target must succeed on a DC 25 Constitution saving throw or be controlled until the creature under effect gets below 10 HP.

 

Description

Tall demon.

Lair and Lair Actions

Huge cavern, plenty of space for the Cataclysm of Worlds to move around, stalactites hang from the roof

Lair Actions

On initiative count 3 (losing initiative ties), the Cataclysm of Worlds takes a lair action to cause one of the following effects; the stalactites can’t use the same effect two rounds in a row:

  • The Cataclysm of Worlds stalactites to fall, roll a d20 to see if a stalactite hits a character 
  • The Cataclysm of Worlds throws a boulder at the entrance to the lair causing a cave-in, blocking the entrance

Regional Effects

The region containing a legendary Cataclysm of Worlds’s lair is under a huge sinkhole, which creates one or more of the following effects:

  • The sinkhole collapses and a large area turns into a pit
  • The Sinkhole causes a large city to collapse 

If the Cataclysm of Worlds dies, these effects fade over the course of 2d8 days.

Habitat: DesertMountain

SovietHamster251

Comments

Posts Quoted:
Reply
Clear All Quotes