Armor Class
10
Hit Points
1
(1d4)
Speed
15 ft.
STR
8
(-1)
DEX
10
(+0)
CON
10
(+0)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Damage Vulnerabilities
Lightning
Damage Immunities
Acid, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Swarm. The jellyfish has advantage on attack rolls when one of its allies are within 5 ft. and the ally isn’t incapacitated.
Strange Respiration. The jellyfish does not need oxygen to survive.
Amorphous. The jellyfish can move through a space as narrow as 1 inch wide without squeezing.
Poisonous Body. Whenever the jellyfish is hit by a melee attack, the attacker must make a DC 14 Dexterity saving throw or take 2 (1d4 - 1) poison damage.
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 - 1) slashing damage and 2 (1d4 - 1) poison damage.