Medium Humanoid, Chaotic Evil
Armor Class 9 Natural armor
Hit Points 26 (2d8 + 18)
Speed 45 ft., Climb 20 ft.
STR
11 (+0)
DEX
19 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +6, INT +4
Skills Intimidation +3, Perception +4, Stealth +5
Damage Vulnerabilities Cold, Fire, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Frightened
Senses Darkvision 120 ft. radius, Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Description

Creepers are humans that have gone savage. They have grayish/peachish colored skin and sharp teeth. They usually have no hair. Most of them have long fingernails that they have sharpened into claws.

They love to spend time in their lairs when not terrorizing or killing adventures. In their lairs, creepers usually spend their time rearranging large items to be able to hide better. If a creeper sees something that it could feasibly terrorize or kill, it will terrorize or kill it.

Lair and Lair Actions

Creepers like having their lairs in abandoned houses with lots of shade. They especially like abandoned houses that are very worn down and easy to hide in.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2020 2:10:12 PM
12
0
1
Coming Soon
5/17/2020 2:10:52 PM
15
0
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Coming Soon
5/26/2020 10:51:58 AM
10
0
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Coming Soon

Monster Tags: humanoid

Habitat: SwampUrban

Stampy_2308

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