Large Swarm of Medium undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 32 (1d8)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +4
Damage Immunities Acid
Senses Passive Perception 1
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Vile liver. After this creature has been reduced to 0 hp it bursts open dealing 1d4 acid damage to each creature within 5 feet.

 

Actions

 

Action Melee Attack. Mutated arm , reach 5 ft., target. Hit:  (1d6+ 2 Acid damage) [damage type] damage. 

Action Ranged Attack. Bile Attack: +2 to hit, range 20/# ft.,  target. Hit: (2d4 + 2) [Acid damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

willbertWarhammer

Comments

Posts Quoted:
Reply
Clear All Quotes