Tail Spike Regrowth. The abomination has twenty-four tail spikes. Used spikes regrow when the abomination finishes a long rest.
Multiattack. The beast makes 2 attacks: one with its charge or two with its claws and tail spikes.
Charge. Melee Weapon Attack: reach 30 ft., one target. Target makes a dexterity saving throw(DC 13) and on a fail be knocked prone, and take 1d6 piercing damage, and make constitution saving throw(DC 13) or take (1d6 poison damage) .
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d4 + 3) piercing damage and a constitution saving throw(DC 13) or take (1d4 poison damage).
Description
The abomination has a large leathery body with the head of wolf and the horn of a rhino. From its tail is a large spiked tail that drips with a viscous purple ooze. All along its body from between tufts of fur are protrusions of spikes that have an iridescent purple glow and ooze from them.
Comments