Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 55 (8d10 + 24)
Speed 40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Tail Spike Regrowth. The abomination has twenty-four tail spikes. Used spikes regrow when the abomination finishes a long rest.

Actions

Multiattack. The beast makes 2 attacks: one with its charge or two with its claws and tail spikes.

Charge. Melee Weapon Attack: reach 30 ft., one target.  Target makes a dexterity saving throw(DC 13) and on a fail be knocked prone, and take 1d6 piercing damage, and make constitution saving throw(DC 13) or take (1d6 poison damage) .

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d4 + 3) piercing damage and a constitution saving throw(DC 13) or take (1d4 poison damage).

Description

The abomination has a large leathery body with the head of wolf and the horn of a rhino. From its tail is a large spiked tail that drips with a viscous purple ooze. All along its body from between tufts of fur are protrusions of spikes that have an iridescent purple glow and ooze from them.  

Habitat: ArcticCoastalGrasslandHillMountain

Mr_Oak

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