Hidden in Water: The weak water weird is considered heavily obscured when immersed in water.
Water Bound: The weak water weird dies if it leaves a body of water or if the body of water it is in is destroyed.
Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [damage type] damage. If the target is Small or smaller, it is grappled and pulled 5ft towards the weak water weird. While grappling, the weak water weird can't constrict another target.
Description
Weak water weirds are less powerful versions of the simple water elementals which can be summoned for various purposes. Like any elemental, the weak water weird can push through the elemental cracks which form in the Material Plane in the presence of special magic.
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