Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Molten Cheese.  Creatures that touch the elemental or hit it with a melee attack within 5 feet of it take 4(1d8) fire damage. In addition, the elemental can enter a creatures space and stay there. Every time a creature starts it's turn inside the elemental the creature takes 4(1d8) fire damage. 

Cold Susceptibility. If the elemental is subjected to cold damage, its movement speed is reduced by 10 until the start of it's next turn. 

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) fire  damage. The creature then becomes grappled (DC 14) and is subjected to it's Molten Cheese ability. 

Cone of Cheese (Recharge 5-6). The elemental spews a 30-foot cone of molten cheese from it's form. each creature in the area must make a DC 14 Dexterity saving throw or become restrained. A restrained creature can use it's action to make a DC 14 Strength check, freeing itself on a success. Creatures restrained this way take 9(2d8) fire damage

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

CDEgloff

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