Armor Class
10
Natural armor
Hit Points
2
(2d4)
Speed
10 ft., Swim 5 ft., Fly 5 ft.
STR
2
(-4)
DEX
2
(-4)
CON
2
(-4)
INT
2
(-4)
WIS
4
(-3)
CHA
18
(+4)
Skills
Persuasion +10
Senses
Passive Perception 5
Languages
Common they can not speak or write but can understand common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
duck points: baby ducks have 2 duck points. you can expend 1 duck point to use one of three actions. you gain all duck points after a short or long rest
Actions
double speed: the baby duck can move double its speed for any type of movement
hover: the baby duck can hover 1 ft above solid ground, this uses concentration to use longer than 1 action
hug: the baby duck can hug any creature. the targeted creature has to make a charisma check of 20 or be charmed for 1 hour.
Reactions
baby duck charm: if a creature makes an action to hurt the baby duck the creature has to make a DC15 charisma check or be charmed for 2 actions
Comments