Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Wind scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Steal Breath. One humanoid the elemental can see within 5 feet of it must succeed on a DC 14 Constitution saving throw or its Constitution score is reduced by 1d4, and the elemental regains hit points equal to that amount. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Invisibility (Recharges after a Short or Long Rest). The elemental magically turns invisible until it attacks or until its concentration is broken, up to 1 hour (as if concentrating on a spell).
Description
The breathdrinker is a dreadful elemental that feeds on air extracted from the lungs of living creatures. How it actually derives sustenance from such a source is unknown, but the cruel monster seems to take great delight in stealing the breath of its helpless victims. The breathdrinker is normally invisible, except when attacking. When it does become visible, it roughly mimics the form of its chosen victim, appearing as a misty, translucent duplicate. Its eyes resemble tiny, red spheres of light.
Most breathdrinkers reside on the Elemental Plane of Air. Occasionally, a breathdrinker summoned to the Material Plane by a spellcaster for a specific task (most often the slaying of a specific target) decides to stay on after completing the assignment. A creature that chooses this course nearly always does so because it enjoyed its task and wishes to continue bringing death and destruction.
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