Large Aberration, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 159 (13d12 + 39)
Speed 20 ft., Fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 10 ft, Passive Perception 14
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The Chuulvern makes two attacks: one with its bite and one with its tentacles. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. DC STR 14 or become grappled

Tentacle. Melee Weapon Attack: One creature grappled by the chuulvern must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Description

A horrifying fusion of the ferocious Wyvern and the Aberration known as the Chuul. This Cronenburg-esque, nightmare fuel’s only instinct is to kill and consume.

Habitat: HillMountain

Megmoney43

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