Magic Resistants. The ascomoid has advantage on saving throws against spells and other magical effects.
Gathering Speed. The ascomoid’s speed increases by 15 ft. every round until it reaches 60. It can use its slam attack once again every time its speed increases.
Spore Cloud. Any creature within 5 ft. of the ascomoid must make a DC 16 or take 1 poison damage, be poisoned for 1 minute, and blinded for 1d4 rounds. Any creature that succeeds will be blinded for 1d4 rounds.
Spore Jets. If the ascomoid is hit by an attack, it expels spores in a 20 ft. radius. Any creature within that radius must make a DC 16 or take 16 (3d10) poison damage, be poisoned for 3 minute, and blinded for 3d4 rounds. Any creature that succeeds will take half of 16 (3d10) poison damage and be blinded for 1d4 rounds.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 +7) bludgeoning damage.
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