Medium Humanoid, Any Non-Good Alignment
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws STR +6, CON +7
Skills Athletics +4, Intimidation +4
Damage Resistances Bludgeoning
Condition Immunities Charmed, Grappled, Restrained
Senses Passive Perception 10
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The commodore makes three attacks: two with it's Long-greatsword and one with it's hand crossbow.

Long-Greatsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 3) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range  ft., one target. Hit: 4 (1d6 + 2) piercing damage

 

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the commodore must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: GrasslandUrban

TheDuckBeyond

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