Armor Class
15
(natural armor)
Hit Points
84
(8d10 + 40)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
STR +6, CON +7
Skills
Athletics +4, Intimidation +4
Damage Resistances
Bludgeoning
Condition Immunities
Charmed, Grappled, Restrained
Senses
Passive Perception 10
Languages
Any two languages
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Multiattack. The commodore makes three attacks: two with it's Long-greatsword and one with it's hand crossbow.
Long-Greatsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range ft., one target. Hit: 4 (1d6 + 2) piercing damage
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the commodore must see the attacker and be wielding a melee weapon.
Comments