Medium Fiend, Lawful Neutral
Armor Class 14 Plate
Hit Points 76 (2d20 + 9)
Speed 40 ft., Climb 50 ft., Swim 80 ft.
STR
14 (+2)
DEX
13 (+1)
CON
9 (-1)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +3
Damage Vulnerabilities Bludgeoning, Lightning, Piercing
Damage Immunities Cold, Fire
Condition Immunities Charmed, Frightened, Restrained
Senses Darkvision, Passive Perception 8
Languages All Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The creature can breathe on water and land, meaning it has no reason to leave either.

 

Actions

Zword Summon. Doubles Damage for one turn only.

Slice. Melee Weapon Attack: +7 to hit, reach 5 ft., one to four targets. Hit: 7 (1d4 + 5) [Slashing] damage. 

Aquatic Vaccum Beam. Ranged Weapon Attack: +4 to hit, range 4/20 ft., one target. Hit: 8 (1d6 + 4) [Bludgeoning] damage, plus 5 (1d4 + 2) [Poison] damage.

Ice IV Knife Throw. Ranged Weapon Attack: +10 to hit, range 2/60 ft., one target. Hit: 9 (1d6 + 6) [Piercing] damage, plus 7 (1d6 + 3) [Bludgeoning] damage.

 

Description

One of the smartest, wisest, and friendliest of Deroxine species, the Aquatic Deroxines have never known fear, and always stand up against anything that threatens their semiaquatic community. They are incredibly advanced in technology, magic, fighting, science, the economy, and many more things. They always assess a threat within milliseconds of discovery and gauge it's danger level easily.

Habitat: ArcticCoastalSwampUnderdarkUnderwaterUrban

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