Small Celestial, Lawful Good
Armor Class 15 Natural Armor
Hit Points 48 (12d6 + 12)
Speed 15 ft., Fly 60 ft.
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +5, WIS +5
Skills Insight +5, Perception +5
Damage Resistances Necrotic
Damage Immunities Radiant
Senses Darkvision 60 feet, Truesight 30 feet, Passive Perception 15
Languages Celestial Can understand but not speak, Common Can understand but not speak, Telepathy 30 feet
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The celestial phoenix has advantage on saving throws against spells and magical effects.

Healing Tears. The celestial phoenix can use a bonus action to begin crying. At the end of the phoenix’s turn, any creature within 5 feet of the phoenix that it chooses (including itself) regains 7 (2d6) hit points and has advantage on the next saving throw it makes against poison and/or disease within 1 minute. The phoenix can use this feature 3 times before a short or long rest.

Death Burst. When the phoenix is reduced to 0 hit points, it explodes in a radiant flash of light. Each creature within 10 feet of the phoenix that the phoenix chooses must make a DC 13 Constitution saving throw. On a failed save, the creature takes 11 (2d10) radiant damage and is blinded for 1 minute. On a successful save, the creature takes half as much damage and is not blinded.

Resurrection. After the phoenix’s Death Burst trait triggers, the phoenix resurrects as a baby phoenix after 1d10 minutes. A baby phoenix has the statistics of a regular phoenix but only deals half damage, is Tiny, and has half maximum hit points. The baby phoenix grows to full size within 30 days.

Innate Spellcasting. The celestial phoenix's innate spellcasting ability is Wisdom (spell save DC 13). The celestial phoenix can cast the following spells, requiring no components:
At Will: light, sacred flame (see "Actions", below), spare the dying

Actions

Multiattack. The celestial phoenix makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) radiant damage.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) radiant damage.

Sacred Flame (Cantrip). Ranged Spell Attack: One target within 60 feet of the celestial phoenix that it can see must succeed on a DC 13 Dexterity saving throw with no benefit from cover or take 4 (1d8) radiant damage.

Radiant Burst. The celestial phoenix emits a bright flash of radiance. Each creature of the phoenix’s choice within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 11 (2d10) radiant damage and is blinded for 1 minute. On a successful save, the creature takes half as much damage and is not blinded.

Description

Phoenixes serve the entities of the Upper Planes. They are commonly referred to just as phoenixes, but sages added the "celestial" part in order to distinguish them from elemental phoenixes. Angels and other celestial beings are usually in the company of a number of phoenixes equal to half their Challenge Rating.

Rayroy11

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