Psionics. Charges: 4. Recharge: Long Rest. DC: 14
(Psionic) Distance: As an action, choose any number of creatures (maximum is the number of psionic charges remaining) within 30 feet. Each creature must succeed a Strength saving throw or be pushed back 30 feet in a straight line.
(Psionic) Flay: As a bonus action, the Amethyst knight blasts pure psionic energy form its eyes, frying the brains of all creatures in a 60ft cone. Each creature in that area must make an Intelligence saving throw. On a failed save, they take 1d6 damage per 2 psionic charges spent, or half as much on a successful save.
Spellcasting. Amethyst knights are 5th-level spellcasters. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). They can cast the following spells at will without material components.
1st level (4 slots): command (gravel only), healing word, wrathful smite.
2nd level (2 slots): branding smite
Multiattack. The Amethyst Knight makes 2 greatsword attacks
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Previous Versions
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5/18/2020 11:19:28 PM
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