Medium Humanoid (Dragonborn), Neutral Evil
Armor Class 18 Natural + plate
Hit Points 45 (7d8 + 14)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, INT +6
Skills Athletics +3, Perception +3
Damage Vulnerabilities Psychic
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 15 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic, Telepathy 80 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Psionics. Charges: 4. Recharge: Long Rest. DC: 14

(Psionic) Distance: As an action, choose any number of creatures (maximum is the number of psionic charges remaining) within 30 feet. Each creature must succeed a Strength saving throw or be pushed back 30 feet in a straight line. 

(Psionic) Flay: As a bonus action, the Amethyst knight blasts pure psionic energy form its eyes, frying the brains of all creatures in a 60ft cone. Each creature in that area must make an Intelligence saving throw. On a failed save, they take 1d6 damage per 2 psionic charges spent, or half as much on a successful save.

Spellcasting.  Amethyst knights are 5th-level spellcasters. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). They can cast the following spells at will without material components. 

1st level (4 slots): command (gravel only), healing word, wrathful smite. 
2nd level (2 slots): branding smite

Actions

Multiattack. The Amethyst Knight makes 2 greatsword attacks

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage. 

Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/18/2020 9:54:20 PM
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5/18/2020 11:05:08 PM
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5/18/2020 11:12:54 PM
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5/18/2020 11:19:28 PM
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Garrett_DM

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