Large Elemental, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 162 (13d10 + 91)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
25 (+7)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +11
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 10
Languages Ignan, Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Released Core. When the chaos amalgam dies, it explodes in a line of fire 20 feet wide and 300 feet high. Each creature in that line must succeed on a DC 19 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Fiery Core (Chaos Amalgam has less than half hp): A creature that touches the chaos amalgam or hits it with a melee Attack while within 5 feet of it takes 5 (1d10) fire damage.

Illumination. The elemental sheds bright light in a 15-foot radius and dim light in an additional 15 feet.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The chaos amalgam makes 3 slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Chaos Eruption (Recharge 5-6). The chaos amalgam erupts in flame and shards of earth in a 20 foot radius sphere centered on it. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage plus 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Description

Powerful elementals of fire who wander to deep into the elemental plane of earth melt into the powerful mineral around them, emerging as horrible combinations of fire and earth. They are a conglomeration of rock, metal, and gem, covering their fiery inside, two elements forced into one. The fire and earth are not one like that of a magma mephit; they constantly rebel against each other, creating barely-contained chaos. These large elementals are often used for war, as the constant battle waged inside of them makes them incredibly violent and ruthless, fighting until death just for the sake of killing others. Four powerful arms crush their foes, placed irregularly on their malformed bodies, while they breath fire and die in fiery explosions, leaving craters full of the smoking corpses of their enemies and allies alike.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2020 2:42:46 AM
9
0
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Coming Soon

Monster Tags: Demon

Habitat: DesertUnderdark

Wizardofacoast

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