Dark Devotion. The Zealot has advantage on saving throws against being charmed or frightened.
Spellcasting. The Zealot is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The fanatic has the following cleric and warlock spells prepared:
Cantrips (at will): light, sacred flame,thaumaturgy, eldritch blast
1st level (4 slots): command, inflict wounds, shield of faith, witch bolt, armor of agathys
2nd level (3 slots): hold person, spiritual weapon, ray of enfeeblement, cloud of daggers
3rd level (2 pack slots): counterspell, fly
Invocations: Scales of Zealotry- At will without using spellslot or material- cast mage armor
Chromatic Mask Shift- At will without using spellslot or material- cast disguise self
Multiattack. The fanatic makes three melee attacks.
Rapier. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Description
Zealots are often part of a cult's most extreme followers and leaders, using their charisma and dogma to influence and control on those of weak will. Most are interested in absolute power and the cults success above all else.
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