Evasion. If the brigand is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the brigand instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Keen Sight. The brigand has advantage on Intelligence (Investigation) checks.
Sneak Attack (1/Turn). The brigand deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the brigand that isn't incapacitated and the brigand doesn't have disadvantage on the attack roll.
Multiattack. The spy makes two melee attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Parry: The brigand adds 2 to its AC against one melee attack that would hit it. To do so, the brigand must see the attacker and be wielding a melee weapon.
Description
Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
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