Small Monstrosity, Unaligned
Armor Class 13 Natural Armor
Hit Points 9 (2d6 + 2)
Speed 5 ft., Fly 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Damage Resistances Cold
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage and 1 cold damage.

Sonic Screech (recharge 6). Ranged  Attack:  reach 15 ft., up to 3 creatures in range, DC 11 Constitution Saving Throw, on a fail, the creature gets 5 (1d8+1) physic damage, on a succesfull saving throw the creature isn't affected. A deafened creature or an Artic Swamp Bat is not affected by the screech.

Description

An evil wizard changed a swamp into a frozen swamp with the help of a white dragon, but when they did that some of the local flora and fauna changed too. This bat is also changed and is about 2 feet tall, has a snowwhite skin, piercing blue eyes and his fangs look like frozen shards of eyes. They live in groups with a leader, the queen, and make their lairs in caves, which they decorate with shiny things they find or steal.

Monster Tags: Misc Creature

Habitat: ArcticSwamp

Rommoet