Medium Humanoid (Human), Any Alignment
Armor Class 18 (plate)
Hit Points 55 (9d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the knight can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The knight makes two longsword attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Power of the Black Crusade (Recharge 5–6). The knight holds his hand out and magical energy shoots out in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Maximus_Awsomefist

Comments

Posts Quoted:
Reply
Clear All Quotes