Pack Tactics. The Ashburn raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the Ashburn raptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.
Multiattack. The Ashburn raptor makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) slashing damage.
Description
Ashburn raptors are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, standing taller than most humans, and are fierce enough to take down even larger prey.
The many of the fierce peoples of the wastes use these raptors as mounts.
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