Deaf. This creature is deaf, and automatically fails checks and succeeds on saving throws related to hearing.
Invisibility (3/Day). The Vivisector can become invisible until the start of its next turn. It remains invisible when it attacks.
Augmented Critical. The Vivisector scores a critical hit on a roll of 19-20. In addition, the Vivisector rolls an attacks damage die three times on a critical hit.
Multiattack. The Vivisector makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Vivisection. Melee weapon attack: +6 to hit, reach 5 ft., one unconcious creature. Hit: 16 (4d6 +2) slashing damage. On a hit, the Vivisector regains hit points equal to half the damage dealt.
Sting (Recharge 5-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (6d6+1) piercing damage, and the targets Strength score is reduced by (1d4-1).
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