Medium Aberration, Lawful Evil
Armor Class 21 Natural Armor
Hit Points 45 (7d8 + 2)
Speed 30 ft., Fly 20 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +6, CON +4, CHA +4
Skills Perception +6, Stealth +9
Damage Immunities Thunder
Senses Darkvision 60 ft. , Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Deaf. This creature is deaf, and automatically fails checks and succeeds on saving throws related to hearing.

Invisibility (3/Day). The Vivisector can become invisible until the start of its next turn. It remains invisible when it attacks.

Augmented Critical. The Vivisector scores a critical hit on a roll of 19-20. In addition, the Vivisector rolls an attacks damage die three times on a critical hit.

Actions

Multiattack. The Vivisector makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. 

Vivisection. Melee weapon attack: +6 to hit, reach 5 ft., one unconcious creature. Hit: 16 (4d6 +2) slashing damage. On a hit, the Vivisector regains hit points equal to half the damage dealt.

Sting (Recharge 5-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (6d6+1) piercing damage, and the targets Strength score is reduced by (1d4-1).

 

Avery_Whitaker

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