Large Aberration (Human, Shapechanger), Chaotic Evil
Armor Class 12 natural armor
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +7, CON +6
Skills Perception +2
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Furious Charge. If the boar horror moves at least 30 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. Any creature caught in the line of the charge must succeed on a DC 13 Strength saving throw or be knocked prone and take 4 (1d6) bludgeoning damage. 

Relentless (Recharges after a Short or Long Rest). If the boar horror takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks with it's tusks.

Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereboar lycanthropy.

Panicked Bellow (recharge 5-6). The boar horror targets all creatures within 30 feet of it. If the target can hear the boar horror, it must succeed on a DC 11 Wisdom saving throw or become frightened until the end of the boar horror's next turn. If the target fails the saving throw by 5 or more, it is also afflicted with a minor madness. A target that succeeds on the saving throw is immune to the Panicked Bellow of all boar horrors for the next 24 hours.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

SnobgoblinEU

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