Medium Elemental (Demon), Chaotic Good
Armor Class 100000
Hit Points 10000000 (1000000d20 + 1000000)
Speed
STR
17 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
15 (+2)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws STR +7, DEX +9, CON +7, INT +6, WIS +9, CHA −1
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Passive Perception 100000
Languages Telepathy with summoner
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

bound: permanently bound to the original summoner. shares the health/conditions of the summoner. 

 

summoning: only comes out in danger or when in presence of / lair of something evil.

 

Actions

Action Name. Enter the description for your action.

cleave. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 1 (2d10 + 10) slashing damage. take 5% of max player health.

dream needle. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 1 (1d10 + 10) piercing damage. roll 1d10, if 5 or higher enemy sleeps. takes 5% of max player health

eigaon. RangedWeapon Attack: +15 to hit, range #0/200 ft., 1 target. Hit: 1 (2d20 + 25) necrotic damage. uses 18 mp

maeiga. RangedWeapon Attack: +15 to hit, range 0/150 ft., sight target. Hit: 1 (1d20 + 15) necrotic damage. uses 18 mp

Reactions

guard. reduce damage on next hit by half. can't attack next turn. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

a being based on the main character of Maurice Leblanc's novels, Arsene Lupin. He appears everywhere and is a master of disguise. He is known to help law-abiding citizens.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

goosegoosegoosegoose

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