bound: permanently bound to the original summoner. shares the health/conditions of the summoner.
summoning: only comes out in danger or when in presence of / lair of something evil.
Action Name. Enter the description for your action.
cleave. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 1 (2d10 + 10) slashing damage. take 5% of max player health.
dream needle. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 1 (1d10 + 10) piercing damage. roll 1d10, if 5 or higher enemy sleeps. takes 5% of max player health
eigaon. RangedWeapon Attack: +15 to hit, range #0/200 ft., 1 target. Hit: 1 (2d20 + 25) necrotic damage. uses 18 mp
maeiga. RangedWeapon Attack: +15 to hit, range 0/150 ft., sight target. Hit: 1 (1d20 + 15) necrotic damage. uses 18 mp
guard. reduce damage on next hit by half. can't attack next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
a being based on the main character of Maurice Leblanc's novels, Arsene Lupin. He appears everywhere and is a master of disguise. He is known to help law-abiding citizens.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Nov 4, 2020#1: some of the abilities are incomplete, like mp
#2: some of the abilities don't make sense in dnd, like mp.
#3: demons are not elementals
#4: there is no basically no description and the description doesn't contain important info like, THE SUMMONER
#5: What in the world is mp?
#6: one of the abilities are supposed to be in description
#7: Nothing can beat it. no dm would ever use this. if you are going to make a cr 11 monster, MAKE IT DEFEATABLE BY A 11TH LEVEL PARTY
#8: and other than it being undefeatable. it should be a cr 0, yes i know that contradicts #7 but the damage is tiny and this thing can't even move. you could just walk away and it couldn't stop you
#9: The worst part is that because #s 1-8 it can't be a combat monster but it can't even TALK. no info can be gained.
In summary, this thing is: incomplete, doesn't make sense, the description sucks, it's types are off, nothing can beat it but it is worthless in combat from the horrible damage and it can't be a NPC. so yeah, this sucks it. you need at mountain of work to make this even usable.