Medium Undead, Chaotic Evil
Armor Class 12 natural armor
Hit Points 50 (8d12 + 2)
Speed 60 ft.
STR
22 (+6)
DEX
8 (-1)
CON
14 (+2)
INT
1 (-5)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +8, CON +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Darkvision, Passive Perception 9
Languages Understands the languages it knew in life and abyssal but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: # (1d6 + 6) Slashing damage damage. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: # (1d6 + 6) Piercing damage damage.

Curse. The creature targets a corpse that isn't an undead and magically turns it into a creature from the abyss.

Frighten.The creature targets a non-undead creature within 60 feet of it , it must make a DC 13 wisdom saving throw or be frightened for one hour or until the creature is dead. If the saving throw is successful or if the effect ends, the target is immune to the creatures frighten for the next 24 hours.

Description

Long ago, a human named Israel worshipped the demon lord Ignaus, and killed anyone who attempted to fight him, then feasted on their flesh. as a reward the demon lord turned Israel into a creature of the abyss.

Hunger For Flesh. If a creature of the abyss neutralized by magic smells blood, the spell immediately ends.

Undead Nature. A creature of the abyss doesn't require air, food, drink, or sleep.

Habitat: SwampUnderdark

NarxVilden

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