Medium Humanoid, Unaligned
Armor Class 16 (chain shirt, infusions)
Hit Points 22 (4d8 + 4)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +3, INT +5
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The artillerist is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks). The artillerist has the following artificer spells prepared:

Cantrips (at will): fire bolt, shocking grasp

1st Level (3 slots): expeditious retreat, faerie fire, false life, feather fall, shield, thunderwave

Infusions. The artillerist has two items infused with magical properties: its chain shirt which provides a +1 bonus to its armor class (included), and its spellcasting focus which provides a +1 bonus to its spell attack rolls (included). If the artillerist dies, these magical properties end 3 days later.

Actions

Multiattack. The artillerist uses its Eldritch Cannon and casts a spell with a casting time of one action.

Eldritch Cannon. The artillerist's handheld cannon magically exhales fire in a 15-foot cone originating from the artillerist. Each creature within must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failure or half as much on a success.

Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Shocking Grasp (Cantrip). Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d8) lightning damage and the target can't take reactions until the start of its next turn. This attack has advantage if the target is wearing armor made of metal.

Lair and Lair Actions

 

 

Monster Tags: NPC

JosiahP61

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