Small Plant, Chaotic Good
Armor Class 13 (natural armor)
Hit Points 17 (2d12 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
16 (+3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the baby treant remains motionless, it is indistinguishable from a normal tree.

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 3 ft., one target. Hit: 8 (2d4 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +4 to hit, range 30/50 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.

Animate Trees (1/Day). The baby treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a  baby treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the baby treant. The tree remains animate for 1 day or until it dies; until the baby treant dies or is more than 120 feet from the tree; or until the baby treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Habitat: Forest

I_Love_Tarrasques

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